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Game On Roblox

Your brand inside the place where they are already playing.

A code that turns into something you wear

The sticker pack carries a code. The kid redeems it and their avatar gets wings, a cap and a skateboard: the purchase stops ending at the till and keeps showing up in every round.

The toy store exists in there too

The brand world opens its doors on Roblox with the same identity as the shelf. What you buy outside you wear inside, and what you find inside you look for outside.

The collection you keep reading by playing

Each book unlocks a level. The chapter ends on the page and continues in the world, and whoever wants to know what happens next goes back for the next volume.

Ads people look at while they play

Screens and billboards inside experiences that already have their own traffic. Bought on CPM, switched on and off like any medium, and placed where the player is already looking.

Events that fill up

A show inside the game with the brand as host, and rewards the player chooses to watch in exchange for an item. An audience is not bought: it is called together.

Five ways to put your budget to play inside Roblox.

Roblox closed the second quarter of 2026 with 123 million daily active users, and the region that includes Latin America was the fastest growing of them all. Most of those people are not watching television. Getting in well is not a question of being there: it is a question of which format, in which order, and measured how.

And the appeal for a brand is not only the reach: it is that in there advertising can be part of the game instead of interrupting it. A billboard you look at while running, an item you wear, a portal you walk through.

The number that redrew the map: during 2025 integrations into worlds that already have an audience overtook brand-owned worlds as the dominant format. Building a beautiful, empty world stopped being the default path. The order that works is the other way around: buy presence first, integrate next, and only then build your own.

We work all five formats, alone or combined, and we plan inside the platform the same way it is planned outside: reach, frequency and one metric per objective.

When they play, they stay longer than on TV or YouTube

123M daily active users
Bought on CPM, like any medium
From first test to owned world
Objective→Format→Traffic→Experience→Metrics

How the budget gets activated#

1

In-game ads: the fastest door#

Billboards, 3D surfaces and video inside experiences that already have an audience, plus Rewarded Video that the player opts in to watch in exchange for a reward, and the Homepage Feature that puts the brand on the front page where every session begins. Bought on CPM through the Ads Manager, switched on and off like any medium, and it needs no development at all.

2

Mini-games and integrations#

A short branded experience placed inside a world that already has players. Contained production, real campaign timing and a mechanic designed to be shared. It is the format that grew the most and the one with the best ratio of spend to learning.

3

Traffic portals#

A portal is a 3D doorway inside another experience that teleports the player into the brand world. Buying presence in the top experiences and pushing that traffic inside is what turns a beautiful world into a full one: without it, what you built goes unvisited.

4

Full worlds#

A permanent brand space: architecture, characters, quests, a store and live events. This is the format that builds an asset rather than a campaign, and the only one that sustains a community of your own. It asks for a maintenance budget and a content calendar, not just a launch.

5

360 activations#

The Roblox world wired into the rest of the business: a code on the pack grants an exclusive in-game item, the game returns a coupon to the store, and the physical event is mirrored inside the platform. This is where advergaming and Roblox stop being two separate budgets.

We also work with

UGC items and avatarsLive eventsCreator collaborationsRewarded VideoHomepage FeatureProgrammatic buyingImpression verificationBrand liftLive ops and calendar

Let's activate your brand where your customer already is every day, with no friction and no interruption. Make your brand part of the game.

LET'S TALK ↓

Roblox in numbers#

Daily active users

123M

Second quarter of 2026

Q2 2025112 M
Q2 2026123 M

+10% year on year

The fastest growing region

+64%

Base
Now

Year-on-year growth of the region that includes Latin America, first quarter of 2026.

Brazil, daily users

+181%

2023
2025

How much daily active users in Brazil grew between the end of 2023 and the end of 2025.

Reach is half the argument. The other half is that in there advertising can be part of the game: a billboard you look at while running, an item you wear, a portal you walk through.